How it works ?

High quality and a range of possibilities

The VShark3d system combines as many as seven features in one!

  • trackless virtual 3D studio
  • mixer
  • subtitle and still text editor
  • virtual 3D studio editor
  • 3D wizard
  • recorder
  • streamer

It’s a full set of tools and functionalities that you need to create and broadcast high-quality video material.

VShark3D lets you produce TV shows in real time. The output signal is a montage of two input signals: the signal from a camera, transformed with built-in chroma and luma keys, and a complete virtual 3D studio, to which you can also import objects in OBJ and FBX formats. VShark3D implements a trackless mode and is based on PC platforms.

vshark_photo_2
instructtion_pic_01

Working with virtual cameras and trackless mode

The VShark3D system can be connected to two cameras of any type. The position of each camera relative to the recorded object (talent) will stay constant, while its movement throughout the real-life studio will be replaced by the movement of virtual cameras in a 3D studio. Thanks to 3D technology, the virtual cameras can be operated with ease and precision. The same technology can even provide effects unobtainable for real cameras.

VShark3d can support four independent virtual cameras, each of which can be ascribed up to 15 shots. The starting positions of the cameras are set by the virtual studio’s designer and defined within a project, and can still be freely modified afterward. A built-in camera shot editor allows you to create your own settings and transitions to match the presented content. The editor supports many different camera movements, such as pan, tilt, zoom, dolly, truck, arc, pedestal, cant, or orbit.

Using trackless mode is easy and provides many possibilities. For instance, you can:

  • produce various TV and video materials
  • use a simple green screen
  • light the studio easily (for instance, using soft boxes on stands)
  • use a simplified configuration with no need for calibration
  • edit footage using any of the cameras
trackless_studio

Scenography editor

The scenography editor is an integral part of the VShark3D system that allows you to modify and expand pre-made scenographies. Every element of the virtual studio can be moved, rotated, and rescaled. The elements can also be freely combined into more complicated arrangements, with no need to worry about weight, type of material, or connection type.

What’s more, you can define and configure additional lighting for the studio.

VShark3D includes a 3D wizard, which you can use to edit your own virtual scenography. It only takes a brief tutorial before you’re able to set the type and size of the studio and change its textures and furnishings. The still text editor is a separate feature for creating subtitles (even in real time during production and editing), still texts, and visually appealing news tickers.

Furthermore, VShark3D’s two camera ports and two chroma keys allow you to place two independent talents (i.e., projections of a presenter or an actor in front of the camera) within the same scenography. This means that VShark3D is also a convenient tool whenever the feed from two cameras at different positions needs to be placed within a single virtual scenography.

instrukcja_02
hiw_keyboard

Keyboard

The control panel consists of two main parts, designed to make working with the VShark3D system easier:

  • the switcher assists non-linear editing, allowing you to change the source of the feed
  • the built-in joystick lets you control VShark3D’s virtual cameras in a convenient and precise manner

Other functions of the system

The VShark3D system includes tools for recording, producing, and streaming a show online, designed right on the spot. VShark3D addresses the need to operate using many sources of feed at the same time during live shows by being able to receive signals from external sources connected to the video input card. In addition to these sources, you can define as many files that are available on the hard drive as you wish, along with how they are to be played using a set of internal players.

Available system inputs:

  • 2 video SDI ports for cameras with keying
  • 1 additional HDMI AUX port
  • media (movies): two clips at the same time
  • two still images (bitmaps or still texts) at the same time
  • text: two text compositions at the same time