STUDIO EDITOR

WIZARD

It is the 3D Studio Editor where the actual ‚magic of creation’ happens.

Scenography is one of the most influential elements of a virtual studio, its uniqueness will draw the audience’s attention and emphasize a character of a video material. With RECKEEN 3D Studio, you get a ready-made designs package, but 3D Studio Editor and Studio Editor Wizard are also its integral parts.

With their use, you can prepare your very own designs, using supplied materials or starting from scratch, after your own ideas. The Wizard allows you to create stage designs quickly and efficiently on the basis of previously created elements, while in the 3D Editor you can personalize every detail you want.

Creating 3D set design all by yourself may pose a challenge, especially for novice designers, not familiar with virtual 3D studio technology. Bearing them in mind, 3D Studio Editor has been expanded to include a Wizard function – although, also experienced users will surely appreciate facilitations it provides.

With Wizard’s functionality, you can familiarize yourself with the basics of a process of creating virtual scenography. The design process has been divided into five main steps.

01

STUDIO

In the first one – the ‚Studio’ – you will get acquainted with the basics of movement in a virtual reality of a 3D studio and with the basics of working with the interface, such as resources library, view control or objects’ functional categories.

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MATERIALS

Next steps will familiarize you with the basics of working with objects’ materials (materials are virtual representations of actual materials the objects are made of, like glass, metal, wood, plastic etc.), working with the media tray, and the principles of modifying the materials on the set design’s objects.

ELEMENTS

Each of the following three steps discusses the modifications that can be introduced to the various elements of the studio – walls, floor and ceiling.

05

DECORATIONS

The last step – ‚Decorations’ – introduces mechanics of selecting and placing pieces of equipment in a virtual studio. With additional mechanisms to support the design, it allows you to quickly arrange the objects in a virtual space. For this purpose, it uses a system of pre-defined points, to which items of equipment can be automatically assigned.

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All you need is these five steps to transform an empty space into your own unique virtual studio.

If the wizard itself is not sufficient to achieve the desired effect, you can fine-tune the project’s details in the 3D editor.

3D Studio Editor

3D Editor allows you to modify and expand the ready-made virtual studio projects – including those you’ve created yourself in the Wizard. Each scenography item can be moved, rotated or scaled. The elements can also be combined in unlimited ways and into more complex compositions, without worrying about their weight, type of material or combining methods.

The Editor not only allows you to modify the sets created in the Wizard, but also to import designs created in external 3D programs by loading the projects from  .obj, .stl or .fbx files. This way, you can import both entire projects of virtual studios and single objects. Imported objects can be then modified in the same way as any other elements of a virtual studio. The 3D Editor allows you to quickly introduce changes to an existing studio loaded into the Editor.

In addition to arranging the virtual studio, in 3D Studio Editor you can configure some essential settings for the studio’s operation:

Assigning media sources to selected objects – enables a designer or a user to specify which object is to be associated with a source of a video (in this case, the video source can be both a video file loaded from disk and a signal from an actual camera or from any other video source). Additional options allow you to define a way in which a material is to be displayed.

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Inserting additional virtual light sources into a studio and their configuration. Nothing changes a character of an interior as a properly chosen lighting. 3D Studio Editor allows you to select a type of lighting (available types of light: ambient, directional, point, and spot). Each of the light sources can be attributed with intensity and color, and even with a way the light fades away traveling in the virtual studio area.

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Defining virtual cameras’ positions and operation with configuration of individual shots and transition paths. You can define up to 16 shots for four virtual cameras working independently. These shots (and the cameras) will then be available in the camera control panel in the production module.

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Each of the studios modified in the Editor can be saved for later use.

You can implement unlimited number of ideas, and your video content will always have a unique setting.